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Present Moment Farm │ 3D Game Environment.

This environment is based of an incredible concept by kleinerHai, please make sure to also check out his amazing work: https://www.artstation.com/artwork/lVKWwa
https://www.artstation.com/kleinerhai

I have always wanted to work on an environment with a heavy emphasis on the foliage so I can practice my skills in that area and when I saw the Concept from kleinerHai I knew that this would be a perfect project to work on. I have learned a ton of stuff from this project and I really enjoyed the process.
I hope you like it!

Additional Credit:

Sheep Models: https://www.fab.com/listings/21aae714-2d56-4fbf-b81a-2aa365b46520
Flying Birds: https://www.fab.com/listings/1c1467ce-a2f5-4be1-8988-9069f90a8571
Anton Syrvachev for his amazing Ivy Tutorial: https://www.artstation.com/artwork/m89qA9

Full Breakdown:
https://www.artstation.com/artwork/YGdldd
https://gamesartist.co.uk/present-moment-farm/

The Master Vertex Paint Material used for the Modular Walls as well as the Building on the right - The "Named Reroute Declaration" Node is amazing for organization, the times of Spaghetti Material Graphs are (mostly) gone :)

The Master Vertex Paint Material used for the Modular Walls as well as the Building on the right - The "Named Reroute Declaration" Node is amazing for organization, the times of Spaghetti Material Graphs are (mostly) gone :)

Power Lines use a Blueprint that automatically creates a Cable Component between both Static Meshes.

Majority of the assets such as the whole barn building, fences, wood poles of the power lines etc. use this trim sheet.

Majority of the assets such as the whole barn building, fences, wood poles of the power lines etc. use this trim sheet.

High Poly Grass, Leaves, Flowers baked down on plane and textured in Substance Painter.

High Poly Grass, Leaves, Flowers baked down on plane and textured in Substance Painter.

High Poly for the "Filler" Shrubs.

For increased shrub volume, much like in the Concept, I have created significantly larger cards with no wood base and placed these on top of the original shrubs. With that I was able to achieve the desired fluffiness.

High Poly for the "Filler" Shrubs.

For increased shrub volume, much like in the Concept, I have created significantly larger cards with no wood base and placed these on top of the original shrubs. With that I was able to achieve the desired fluffiness.

Ivy was also stacked on top of each other in the scene for increased volume like in the Concept.

Ivy was also stacked on top of each other in the scene for increased volume like in the Concept.

High Poly Ivy baked down on planes.

High Poly Ivy baked down on planes.